MixDroid developer

Joe Kaikaty

Solo developer

Lebanon

About me

7 years. One developer. Built from Lebanon.

I'm a solo developer based in Lebanon. MixDroid started from a simple frustration — I wanted to mix audio for live recordings and streams without lugging a laptop around. Every Android app I found was either a toy or required a computer somewhere in the signal chain.

So I built what I needed. What started as a personal project became seven years of research into real-time DSP, Android audio internals, and the specific pain points of podcasters, streamers, and content creators working without a studio setup.

No VC funding, no team, no shortcuts. Every algorithm, every screen, every edge case is something I hit personally and fixed myself. MixDroid is the tool I use — which means it gets better every time I use it.

Building since

2018

Team size

1

Dependencies

No Google

Subscriptions

None

The motivation

Why does a mixer need a laptop?

Professional audio tools have always assumed you have a desktop or laptop in the room. That assumption made sense in 2005. It doesn't in 2025 — Android devices have the processing power, the audio interfaces exist, and the workflows for podcasters and streamers are simple enough that a laptop is pure overhead.

MixDroid's design goal is that you should be able to walk into a room with your phone and a USB interface and have a complete mixing and streaming setup in under two minutes. No drivers, no configuration files, no laptop bag.

What makes it different

No Google account required

Distributed outside the Play Store. You own the install.

Third-party apps via open-source store

Extend your setup with community-built tools, or request a pre-built app for your workflow.

Works completely offline

DSP, mixing, and recording need zero internet. Radio and streaming are opt-in.

Built by someone who uses it

Every feature exists because I needed it personally — not because a product roadmap said so.

Development history

How MixDroid got here.

2018

The frustration

Started building after realising there was no way to do serious audio mixing on Android without a laptop nearby. Every solution required a computer in the chain.

2020

First DSP engine

Wrote the core real-time DSP engine from scratch — parametric EQ, compressor, and limiter all running natively on Android with near-zero latency.

2022

Streaming & recording

Added live streaming output and local recording. The full workflow — mix, stream, record — now ran entirely on-device for the first time.

2024

Internet radio

Built internet radio monitoring and rebroadcast directly into the mixer. No app switching, no extra setup.

2025

Launch preparation

Polishing the interface, expanding DSP modules, and getting MixDroid ready for its first public release.

Early access

Follow the journey — get early access.

Join the waitlist and hear from me directly when MixDroid ships. Beta builds, release notes, and early supporter pricing.

Join the waitlist →

MixDroid — built solo in Lebanon

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